Monday, February 11, 2013

Mireya Cogdill- Asset Completion Schedule

The Schedule of completed Assets for the game will go as follows :

Week 6:


GAME ASSETS

            --Title
            --Play Button
            --Life meter
                        ---Main Character
                        ---Aphids
                        ---Flowers
            --Aphid Ammo Meter
            --Timer
            --Score Keeping Thing

BACKGROUND OF LEVEL
           

Week 7:

MAIN CHARACTER

-MOVEMENTS-
            --Walk
            --Run
            --Jump
            --Idle
            --Victory
            --Defeat
            --Crouch/Duck!

APHIDS(AND OTHER ASSORTED SMALL BUGS)

-ACTIONS-
            --Wiggles
            -- Biting
            --Dead
                        ---Life hits Zero
                        --- Squished
                        ---Eaten
            -- Inside Bazooka
            -- Flying (after launched)

Week 8:

BAZOOKA
           
-ACTIONS-
            --Standby
                        ---Without Aphid
                        ---With Aphid
            --Shooting
                        --- Aphid launched
                        --- Smoke or BAM!

ENEMIES- FLOWERS

-ACTIONS-
            -- Idle
            -- Attack
            --Special Attack?
            --Dead

Week 9: 

Finish up any tweaks that need to be made, but will be focused on getting things into flash.


Week 10:

Finish up placing things in Flash



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