Wednesday, February 27, 2013
Mireya Cogdill- Week 8
Character with and without weapon action/ movement sheets and the bug ammo action/ movement sheet with bazooka opening and launching movements
Tuesday, February 26, 2013
Errol Francis--Week 8 Final Character Designs
These are my final character movement assets. I also included movements for climbing and idle poses as well.
I also decided on the final colors for my main character. He wears a red sweatshirt, blue shorts, and black shoes.
February 27, 2013 Updated
I also decided on the final colors for my main character. He wears a red sweatshirt, blue shorts, and black shoes.
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| Character Movements--Walking, Running, and Jumping |
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| More running |
February 27, 2013 Updated
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| Climbing and Idle Poses |
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| Door Opening and Spider Basic Movement |
Monday, February 25, 2013
Friday, February 22, 2013
Errol Francis--Week 7 Character Assets
These are my main character movement assets. This is still a work in progress. I also need climbing and idle poses I also tried to come up with colors for what my main character would look like. These colors aren't final just yet.
Wednesday, February 20, 2013
Athena Castro - Week 7
Testing color schemes for the start menu.
POWER-UPS
These are the power-up drink assets. They will be colored by next week along with more assets.
Wednesday, February 13, 2013
Mireya Cogdil- Week 6
These aren't the final Colors, but they are now prepped so I can easily switch the colors to the correct ones. The Background will be done before the end of the week and posted on this post.
Errol Francis--Week 6 Background/Assets
Week 6
These are the background designs including the assets for my puzzle maze game.
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| List of game assets |
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| Multiple floors inside cave with numbered doors. |
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| Some pits are small while others are large. |
From Here on Out...
Please make Weekly Posts on WED to show what assets you have made that week so we can judge your progress--this is important for both you and me to make sure you can finish before the quarter is over.
Please both Label and Title your posts with your Name and the Week.
Thanks,
Professor Ellis
Please both Label and Title your posts with your Name and the Week.
Thanks,
Professor Ellis
Monday, February 11, 2013
Denzel Asiedu- Asset Schedule
Week 6: Environments Part 1-4
Week 7: Environment Part 5, Items Line art and some Mash-Line Art
Week 8: Enemies Line Art & Animation
Week 9: Animation
Week 10: Touch-ups on animation & putting it all together
Week 7: Environment Part 5, Items Line art and some Mash-Line Art
Week 8: Enemies Line Art & Animation
Week 9: Animation
Week 10: Touch-ups on animation & putting it all together
Errol Francis--Assets Schedule
Week 6
--Game Assets including Background Level
Work In Progress:
Week 7-8
--Main Character movements in Illustrator
Walking
Running
Jumping
Climbing
Idle
Week 9-10
--Finishing assets using Flash.
--Game Assets including Background Level
Work In Progress:
Week 7-8
--Main Character movements in Illustrator
Walking
Running
Jumping
Climbing
Idle
Week 9-10
--Finishing assets using Flash.
Asset List- Alston Hayes
Week 5-6
Game Asset List
Game Asset List
-MENU CONTROLS-
Key Board/Direction
Pad
W Button UP
S Button Down
A Button Left
D Button Right
-STAGE CONTROLS-
Key Board/Direction
Pad
F Button
Grab
S Button
Drop (when hanging)
V Button
Use Item
ESC Button Display Menu
Back Button Backspace
-BACKGROUND-
Victorian Style Gothic Castle
Falling Steps
Broken pieces of steps on ground
Victorian Paintings
Candle Lights
Bats flying
Bones
-BORIS-
Main character
Vampire
-ANGELICA-
Fiance (Boris)
Trapped cage
Captured (Alexander)
-ALEXANDER-
Evil Twin brother (Boris)
Castle owner
-CHARACTER EXTRAS-
EXTRA LIFE (BAT 1UP)
DOUBLE JUMP (BLOOD-COLA DRINK)
CHANGE BLOCKS NORMAL (GOLDEN RING)
Mireya Cogdill- Asset Completion Schedule
The Schedule of completed Assets for the game will go as follows :
Week 6:
Week 6:
GAME ASSETS
--Title
--Play Button
--Life meter
---Main Character
---Aphids
---Flowers
--Aphid Ammo Meter
--Timer
--Score Keeping Thing
BACKGROUND OF LEVEL
Week 7:
MAIN CHARACTER
-MOVEMENTS-
--Walk
--Run
--Jump
--Idle
--Victory
--Defeat
--Crouch/Duck!
APHIDS(AND OTHER ASSORTED SMALL BUGS)
-ACTIONS-
--Wiggles
-- Biting
--Dead
---Life hits Zero
--- Squished
---Eaten
-- Inside Bazooka
-- Flying (after launched)
Week 8:
BAZOOKA
-ACTIONS-
--Standby
---Without Aphid
---With Aphid
--Shooting
--- Aphid launched
--- Smoke or BAM!
ENEMIES- FLOWERS
-ACTIONS-
-- Idle
-- Attack
--Special Attack?
--Dead
Week 9:
Finish up any tweaks that need to be made, but will be focused on getting things into flash.
Week 10:
Finish up placing things in Flash
Wednesday, February 6, 2013
Game Design- Alston Hayes
Week 1-2


The main gameplay takes place in the Nightmare Castle stages. Boris must climb up giant staircases that are slowly collapsing underneath him and safely reach the top. To accomplish this, Boris must push, pull and climb blocks as quickly as possible while avoiding various traps such as spikes and ice. Climbing up steps in quick succession increases a score multiplier, and at the end of the level, players are given an award based on their score. Each stage is split up into numerous areas, culminating in a boss stage in which a nightmarish creature also attempts to kill Boris. Boris can move faster depending on how much blood juice he drinks during the day and can earn bats that allow him to retry levels. There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies and energy drinks that allow Boris to climb more steps at a time. Boris will die if he falls off the bottom of the level, gets caught by a trap or is killed by a boss.
The main gameplay takes place in the Nightmare Castle stages. Boris must climb up giant staircases that are slowly collapsing underneath him and safely reach the top. To accomplish this, Boris must push, pull and climb blocks as quickly as possible while avoiding various traps such as spikes and ice. Climbing up steps in quick succession increases a score multiplier, and at the end of the level, players are given an award based on their score. Each stage is split up into numerous areas, culminating in a boss stage in which a nightmarish creature also attempts to kill Boris. Boris can move faster depending on how much blood juice he drinks during the day and can earn bats that allow him to retry levels. There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies and energy drinks that allow Boris to climb more steps at a time. Boris will die if he falls off the bottom of the level, gets caught by a trap or is killed by a boss.
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