Wednesday, February 27, 2013

Mireya Cogdill- Week 8






Character with and without weapon action/ movement sheets and the bug ammo action/ movement sheet with bazooka opening and launching movements

Tuesday, February 26, 2013

Errol Francis--Week 8 Final Character Designs

These are my final character movement assets.  I also included movements for climbing and idle poses as well.
I also decided on the final colors for my main character.  He wears a red sweatshirt, blue shorts, and black shoes.

Character Movements--Walking, Running, and Jumping

More running

February 27, 2013 Updated
Climbing and Idle Poses
Door Opening and Spider Basic Movement


Monday, February 25, 2013

Friday, February 22, 2013

Errol Francis--Week 7 Character Assets

  These are my main character movement assets.  This is still a work in progress.  I also need climbing and idle poses I also tried to come up with colors for what my main character would look like.  These colors aren't final just yet.


Wednesday, February 20, 2013

Denzel Asiedu Week 7

Cake Castle
Environment 4

Cake Castle (Door)


Gumbowl
Sugar Cube

Athena Castro - Week 7

Testing color schemes for the start menu.


POWER-UPS

These are the power-up drink assets. They will be colored by next week along with more assets. 

Wednesday, February 13, 2013

Mireya Cogdil- Week 6


These aren't the final Colors, but they are now prepped so I can easily switch the colors to the correct ones. The Background will be done before the end of the week and posted on this post.




Errol Francis--Week 6 Background/Assets


Week 6
      These are the background designs including the assets for my puzzle maze game.
List of game assets
Multiple floors inside cave with numbered doors.
Some pits are small while others are large.
      





Denzel Asiedu Week 6

Environment Part 2
Environment Part 3
Hill
Clouds/Clouds Distance
Tree Leaves

From Here on Out...

Please make Weekly Posts on WED to show what assets you have made that week so we can judge your progress--this is important for both you and me to make sure you can finish before the quarter is over.

Please both Label and Title your posts with your Name and the Week.

Thanks,

Professor Ellis

Monday, February 11, 2013

Denzel Asiedu- Asset Schedule

Week 6: Environments Part 1-4

Week 7: Environment Part 5, Items Line art and some Mash-Line Art

Week 8: Enemies Line Art & Animation

Week 9: Animation

Week 10: Touch-ups on animation & putting it all together

Errol Francis--Assets Schedule

Week 6

--Game Assets including Background Level
 
   Work In Progress:





Week 7-8

--Main Character movements in Illustrator
    Walking
    Running
    Jumping
    Climbing
    Idle

Week 9-10

--Finishing assets using Flash.

Asset List- Alston Hayes

Week 5-6


Game Asset List
 -MENU CONTROLS-
Key Board/Direction Pad
W Button            UP
S Button              Down
A Button             Left
D Button             Right
                 
-STAGE CONTROLS-
Key Board/Direction Pad
F Button               Grab
S Button               Drop (when hanging)
V Button              Use Item
ESC Button          Display Menu
Back Button         Backspace

-BACKGROUND-
Victorian Style Gothic Castle
Falling Steps
Broken pieces of steps on ground
Victorian Paintings
Candle Lights
Bats flying
Bones

-BORIS-
Main character
Vampire

-ANGELICA-
Fiance (Boris)
Trapped cage 
Captured (Alexander)

 -ALEXANDER-
Evil Twin brother (Boris) 
Castle owner
 -CHARACTER  EXTRAS-
EXTRA LIFE (BAT 1UP)
DOUBLE JUMP (BLOOD-COLA DRINK)
CHANGE BLOCKS NORMAL (GOLDEN RING)


Mireya Cogdill- Asset Completion Schedule

The Schedule of completed Assets for the game will go as follows :

Week 6:


GAME ASSETS

            --Title
            --Play Button
            --Life meter
                        ---Main Character
                        ---Aphids
                        ---Flowers
            --Aphid Ammo Meter
            --Timer
            --Score Keeping Thing

BACKGROUND OF LEVEL
           

Week 7:

MAIN CHARACTER

-MOVEMENTS-
            --Walk
            --Run
            --Jump
            --Idle
            --Victory
            --Defeat
            --Crouch/Duck!

APHIDS(AND OTHER ASSORTED SMALL BUGS)

-ACTIONS-
            --Wiggles
            -- Biting
            --Dead
                        ---Life hits Zero
                        --- Squished
                        ---Eaten
            -- Inside Bazooka
            -- Flying (after launched)

Week 8:

BAZOOKA
           
-ACTIONS-
            --Standby
                        ---Without Aphid
                        ---With Aphid
            --Shooting
                        --- Aphid launched
                        --- Smoke or BAM!

ENEMIES- FLOWERS

-ACTIONS-
            -- Idle
            -- Attack
            --Special Attack?
            --Dead

Week 9: 

Finish up any tweaks that need to be made, but will be focused on getting things into flash.


Week 10:

Finish up placing things in Flash



Wednesday, February 6, 2013

Game Design- Alston Hayes

Week 1-2


The main gameplay takes place in the Nightmare Castle stages. Boris must climb up giant staircases that are slowly collapsing underneath him and safely reach the top. To accomplish this, Boris must push, pull and climb blocks as quickly as possible while avoiding various traps such as spikes and ice. Climbing up steps in quick succession increases a score multiplier, and at the end of the level, players are given an award based on their score. Each stage is split up into numerous areas, culminating in a boss stage in which a nightmarish creature also attempts to kill Boris. Boris can move faster depending on how much blood juice he drinks during the day and can earn bats that allow him to retry levels. There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies and energy drinks that allow Boris to climb more steps at a time. Boris will die if he falls off the bottom of the level, gets caught by a trap or is killed by a boss.

Character Design- Alston Hayes

Week 3


Week 5